Environment artist is my chosen job role, I've always been more interested in the environments of games than anything else, The environments are the aspects of games in-which pull the players in, I think its the one thing when developed perfectly really grabs in the player,making memorable scenes within games can enhance the player experience allowing for more immersive game-play.
Originally when I thought of an environment artist I just assumed the artist would only be producing direct environment assets, for example a city the artist would have to develop buildings but this job role contains so much more responsibilities which I never knew of there is the obvious previously said creative side but there is also a technical side to being an environment artist.
What I already know
Design
As an environment artist it is my job to produce environments and props from concept art and real world reference this varies depending on the lecturer property if the environment or prop is more unique e.g. fantasy, scifi its more likely to be designed from concept art unlike a generic table asset there will be much real world reference for the artist to produce this kind of asset.
Even in some cases the environment artist will contribute highly towards concepts as the artist will physically be producing these concepts in 3D form, the concept may be UN-realistic in the sense of developing the final product the environments artists can make adjustments to the concept.
As an 3D environment artist, 3D is not the only aspect of our job we design 3D assets but these are not instantly game ready, we have to produce Texture maps for each asset, these include a Diffuse, Secular and Normal Map (More depending on asset) these are the industry standard for texture maps. There are certain programs available to help the artist produce various texture maps I will look into these more in depth as I progress through my research. So this is a massive 2D aspect to the design process of an environment artist, The textures produce define the asset more so than the actual 3D model, brings life and depth to the overall asset.
Technical
Although an environment artist is known to only produce 3D assets and environments, this job role requires the artist to work with various parts of the game engine being used such as game systems, scripted events and particle effects, I'm sure there are many other technical skills needed within this job role I will research this job role into more depth so that I fully understand the skills I will need.
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