Games Industry Job Requirements

Game Studios And Their Requirements

Crytek - 3D Artist

Responsibilities:
  • Creation of 3d art assets to demonstrate the power of CryENGINE.
  • Assists production of Technical Demos and SDK projects.
  • Advocates the needs of licensees' requirements toward internal technology development projects and ensures tech development supports the needs of engine clients.
  • Work with programmers to develop tools, scripts, plug-ins to streamline the animation workflow for different software packages (3ds Max, Maya and/or SoftImage XSI).
  • Prepares teaching material for training both internal teams and external partners.
  • Contributes to documentation related to asset creation.
  • Additional tasks in the area of training.
  • Additional tasks in the area of a technical support.
  • Show a strong passion for customer service and satisfaction.
  • Directly responsible for adhering to all company policies and procedures.
  • Takes initiative and is willing to expand own horizon.
  • Safeguard company assets including source code, art work, tools, game design information and technical know-how.
Requirements:
  • Strong knowledge of Photoshop and at least one of the following software: 3ds Max, Maya, SoftImage XSI
  • Excellent problem-solving skills.
  • Adopt existing development processes and look for improvements.
  • Be proactive and self-motivated, work without direct supervision.
  • Willing to travel to meet the demands of the engine business.

Sega Europe - 3D Artist 

Job Title 3D Artist


Job Description As one of the leading interactive entertainment companies, SEGA cultivates creative talent worldwide with offices in America, Japan and our European HQ in London. Our acclaimed UK based studios include Sports Interactive and The Creative Assembly who are responsible for award-winning titles and iconic franchises such as Football Manager™, Aliens™, and the Total War™ series.

Hardlight is the newest UK studio in the SEGA family - we are the team behind Sonic the Hedgehog™'s latest adventures on mobile platforms Sonic Jump™ and Sonic Dash™. SEGA's much loved blue hedgehog mascot is a true global brand crossing over from video games into toys, stationary, apparel and much more.

We are located in a brand new, open plan office in the heart of Royal Leamington Spa - a thriving town with a bustling game-development scene. A small dedicated bunch with drive, passion and creativity – right now we are looking for a few key people to come and join us on our next exciting games.

SEGA has a leading benefits package and flexible working environment that make this a relaxed and friendly place to work. And that’s just the tip of the iceberg.

ROLE OVERVIEW
This person is responsible for general 3D art production on a variety of different game projects of varying different genres and styles. They will be working within a small team and be responsible for a large amount of environment and asset construction pipeline including, modelling, texturing on both 3D and 2D game titles.

DUTIES
•    Work with the art production team across various projects showing a diverse style and high level of quality
•    Model, Texture and Render 3D models to meet the requirements of the projects artistic direction
•    Assist other team members in a diverse environment including crossover with other art disciplines where needed.

PERSONAL ATTRIBUTES
•    Pro-Active, Self-driven individual with good organisation skills
•    Able to work well in a team while standing out as an individual
•    A good communicator and keen ideas person.

ESSENTIAL SKILLS & EXPERIENCE
•    3+ Years experience with 3DS Max and Photoshop
•    1+ Shipped titles on Console or Mobile Platform
•    Excellent modelling and texturing abilities delivering performance and quality
•    Diverse portfolio of game designs including both 3D and traditional 2D work
•    Able to demonstrate Character rigging and show basic character animation skills.

SUGGESTED PREVIOUS EXPERIENCE (NON ESSENTIAL)
•    Extensive knowledge and experience using Unity Engine a big plus
•    Developed 3D models on a variety of mobile platforms
•    Development from pre-production through to Beta
•    Use of ZBrush or Mudbox for detail map generation
•    Maya, XSi or other 3D packages a plus.

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