Week 11 - Asset Creation



During this project I wanted to take the opportunity to develop an asset which can be used within my Advanced 3D project, An asset related to the medieval environment would be perfect for this. I will develop a prop to be used within the scene.
Although a prop will be developed I will produce it to an high standard, by developing normal maps and specular maps this will give the asset more depth which can then be used within UDK and placed within my 3D environment.

I started to look into what props would be relevant with my A3D project. I already had generic props such as hay bays, crates and barrels, So I wanted to produce an asset which would define my scene. My medieval scene shows that it is surrounded by castle walls which lead me to think how would this city/town defend itself against its enemies.

I briefly researched into how castle towns would defend themselves and I found two objects which I felt would fit with my scene, Catapults and cannons. I only wanted to create one of theses objects, I decided to work towards a medieval cannon as I feel this offers more visually than a catapult as it offers various materiel types unlike a medieval catapult which would primarily be wood.

http://sites.cdnis.edu.hk/students/084524/files/2013/02/11959845-medieval-cannon-at-fortress-wall2.jpg
Cannon Reference.














Medieval Cannon Creation Process

The images to follow will depict the development process of the medieval cannon asset. The first image shows the finished model  in wire frame mode this is so I can show the breakdown of the asset. The next step consisted of baking down an AO Map this will hold shadow definition within the asset which I later used when developing the texture.

I started the texture with base colors, then added reference images to add the details needed such as wood and metal. The next steps consists of working on specular and normal maps which I developed within Photoshop, For my final normal map I used Crazy bump to generate a normal map from a height map I create.


Asset Creation Maya

Ambient Occlusion - Maya
Base Color - Marmoset 

Final Texture - Diffuse, Normal, Spec - Marmoset

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