Professional Portfolio Development consists of my personal professional practice, During portfolio development 1 I discussed my personal job role within the games industry which was decided that my personal way of working lead towards a role of an environmental artists. I discussed the skills needed for the particular job role theses ranged from the design to the more technical aspects of the role as an environmental artists will need skills in both design and technical aspects.
To further my knowledge of the games industry I began the research into this, I researched into the job requirements that are needed within the games industry this ranged from various skills sets and education needed for the jobs roles each role varied as well as each company did. Research also consisted of the history of the games industry specific to the UK games industry I lightly discussed how it started to how the games industry changed to more modern technologies.
Throughout my research I found various 3D artists which have worked or currently work within the games industry I researched into their portfolios to compare various styles that each portfolio offered this gave me an insight into how I should proceed when designing my own personal portfolio.
The main part of the my professional portfolio development was to allow myself to gain an overall understanding of my skills and job role which can help towards my future career, during the development of the part of on this portfolio development I designed a plan show reel using storyboards that would be later used within my portfolio. My show reel was planned to used assets and environments from both projects of Advanced 3D and dissertations although they have varied throughout the actual development of the project the show reel can still help define my overall final destination.
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