Block out show reel






Final block out show reel, This is the last part for my personal portfolio development one, hand in copy will be better quality video unlike seen in this video. as it is a block out show reel I only wanted to capture what I intend to show on my actual show reel set, so using concept art and block out models to show camera movements. For this short camera movement I used UDK Unreal editor, as you can see the movement can be quite jittery at times for my final show reel these will be smooth camera actions, using set camera animation which I need to further my knowledge in to really show of my chosen environments, For the Turn tables I used Marmoset I found this is a great tool to see my assets in real time without having to export and upload various file types into a game engine this allows me to see wire frame, real time lighting and also allows me to apply all texture maps develop, I will continue to use this in my final show reel as the simplicity and ease of use allows me to show the viewer my asset breakdowns from textures to overall geometry creation.

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