Environment timing
My show reel will consist of two environments, both from concepts art whcih slight variations depending on project, for the timing of the environemnts I plan to display each one for no longer than 40 Secs this will vary on overall size and time needed to show detail, the larger environment will run looking as the smaller will run less, I plan to be consistant with what environment I show at that time, I will not be mis matching during display time only what is revelent will be shown. My first environment will be depicting a scene from The Last Of Us this project it for my independent studies where I choose this scene and research into the development on art style I will be using the art style from the median of Comic books, The scene will be outdoor environment but will be very compact, show lighting skills and a more close up of textures, My second environment is based upon Ubisofts Assassins Creed 4 : Black Flag, this will be the smaller environemnt also outside but allowing for a more wider range of focal points, I plan to use concept are and re-create an small deserted tropical island, this will depict foliage and real time water techniques using shaders and more organic modelling techniques.
Turntables
My show reel will consist of two turntables one per environment, the first as its from a city scene some kind of car (vehicle) will be within the scene, this will be the first turn table lasting for a total of 15 seconds, Ive broke this up into three parts each getting 5 seconds each this will go across both turntables, the first 5 seconds offering the 3D asset spinning at an average speed, first in Low poly mode with wireframe to show model development, part 2 will consist of the high poly version, then it will end with Bakes low poly with texture in real time lighting. The second turn table will consist of the same timing and breakdown this will keep the overall continuity I want, The turn table will depict parts of the scenes foliage as this is a tropical scene, A small group of palm trees surround at their feet with small foliage such as grass.
Showreel Storyboard
Fig.1 showing my title page which will be placed at the start of my showreel will last for 5 seconds then transition to my first environment scene, I wanted to keep the title very clean and professional I felt that this works very well, Also showing the logos of the programmes from my current skillset allow the viewer to understand what programmes I am capable of using.
![]() | |
| Fig.2 |
Fig.2 Start of first environment, The camera will pan foward while leaning to the right hand side for more dynamic viewing angles.
![]() |
| Fig.3 |
![]() | |
| Fig.4 |
Fig.4 Showing destination from previous camera angle, allowing for both sides of the environment to be shown, both with varied lighting this will show how I can adapt my lighting to fit unique enviornemnts. Ive placed the arrows to show camera rotation Arrow 1-2 will show camera rotation to each side, once this is done the camera will pan towards the car/light (Arrow 3.)
![]() |
| Fig.5 |
Fig.5 Will be the end of this environment, showing the final set piece being the car/vehicle in its bright light this will be parked in a dead end, I do not want the camera to be completely static so slight movment will be added before the transtion onto the next part of the showreel.
The transition will bring up the turn table of the vehicle showing polycount,texture maps, low and high poly model with final textured asset.
Fig.6Showing my second environment this is from my assassins creed 4, I have to work from a piece of concepy art, Althought this concepts art is a bit adventrouse, I hope to recreate the Island and sea, (Ignore Boat) once transition begins This will be showing of the whole environemnt as seen here from a dynamic viewing angle showing lights and water effets, destination Pan in towards Island.
Fig.7 Showing close up of small Island most distictive of Palm tree and water effects, The camera at this point will roate around the palm tree area and aim towards the bigger tree. as seen in Fig.8
Fig.8 showing bigger tree the camera will rotate around the tree this will show light seaping through the tree leaves showing lighting technique while ending on the distant sea. This will then transiton to the final Turn table will will consist of the foliage, Trees and grass also will be accomapnied with the rocks as this sets of the island concept.
| ||||||
| Fig.6 |
![]() |
| Fig.7 |
![]() |
| Fig.8 |
Fig.8 showing bigger tree the camera will rotate around the tree this will show light seaping through the tree leaves showing lighting technique while ending on the distant sea. This will then transiton to the final Turn table will will consist of the foliage, Trees and grass also will be accomapnied with the rocks as this sets of the island concept.







No comments:
Post a Comment