As said previously in conjuction with the colour scheme for an 3D artist we produce 3D assets which are develop using various programmes and techniques and when presenting these 3D assets its good to add some sort of lable allowing the viewer to understand what programmes were used etc. also displaying information such as texture maps, poly count and wireframe this is very important to the viewer, gives them a more indepth understanding on how the asset in question was designed and developed this shows of your personal level of skill always show breakdowns when needed.
Presentation of images/renders
When presenting still renders keep in mind some kind of template in
which you will always follow showing consistancy across various work,
for example the positiong of the programmes (used) lables make sure in
each still shot that they are placed in the same place, alongside artist
name and other informations, this keep its constant and professional. For example as seen below from fig.1-3 the first two both offer the same position in information which keeps a very professional and clean concise feel, where as when looking down to fig.3 the quick change in the postion can really put of the viewer giving the asumption I just quickly placed this information in the last render.
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| fig.1 | |
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| Fig.2 |
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| Fig,3 | | | | | | | | | | | | | | | | | | | | | | |
Image information
You can add much more details regarding 3D assets as seen in Fig.4 but this can become over powering, this is a old piece of work which I created when first using UDK Unreal engine and first trying to produce an presentation shot, I think looking back this shot is displaying too much information and over powers the model, I found as Ive come on in understanding how to present my work, this model would work so much better if presented within a turn table, which would then allow me display infromation during the time table using fade in and out which would keep the main focal point being the 3D asset.
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| Fig.4 | |
Although this shows the information which is over powering there are also casing where as no information at all makes for a very bland presentation shot as seen in Fig.5 no information but the artists name and email address this comes across very arrogant not showing a break down of the models no matter how good personally this how I see this it may differ to employers but empolyers are looking for someone who can work well in a team and not just be looking out for themselves.
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| Fig.5 | |
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